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Chinese club AG.AL wins 2026 Esports World Cup as Macron hands over the trophy, 25 years after China’s first esports gold_我的网站

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一 |     新学期           心灵守护再出发!                    新学期伊始,我校积极展开校园心理危机防护培训,旨在持续强化心理委员团队建设,提升其工作效能,增强学生自我帮助与相互支持的能力。

二 | 本周,学校分别针对初中部和高中部的心理委员及宿舍长举办了培训会议,由专职心理健康教师卢凯香和温勇担任主讲。    

Photo:Courtesy of AG.AL
    Photo: Courtesy of AG.ALThe 2026 Esports World Cup (EWC) concluded in Paris on Sunday local time, with Chinese esports club AG.AL (under Chengdu AG Esports Club) claiming the overall club championship. It became the first Chinese club to win the title since the tournament's launch, with French President Emmanuel Macron presenting the championship trophy.
AG.AL's victory was not decided until the final stage of the competition. In the last event, Trackmania, French player Gwen held his nerve under pressure to claim the title, helping AG.AL overtake Saudi Arabian club Team Falcons in the standings and secure the overall championship.
This victory reflects a new trend in global esports competition: competition among top clubs is no longer determined solely by one popular game or a single star player, but by a club's overall capabilities in multi-title strategy, talent development and global operations.
For AG, the title was not just a last-minute breakthrough, but the result of a global strategy that had been developed over years.
"Although the tournament itself lasted only around two months, we had been preparing for it for more than two years," Chen Longsheng (EDDY), AG.AL VP&COO, told the Global Times on Monday. He said AG began expanding its overseas esports operations around the EWC in 2024, selecting promising players from around the world and now covering more than 20 esports titles.
This multi-title strategy is also closely linked to EWC's unique competition format. Unlike traditional esports tournaments that often focus on a single major game, EWC adopts a club-based ranking system covering multiple titles, including Honor of Kings, CrossFire, and Trackmania. AG.AL competed in more than 10 events, accumulating points across different competitions before completing its comeback in the final stage, according to AG.
Chen said the format has also changed how clubs evaluate the value of different esports titles.
"From our perspective, there is no absolute distinction between major and minor titles. As long as players in a game have the ability and passion, they can help the club earn valuable points," he said.
He noted that titles such as Tekken and Trackmania may have smaller audiences compared with some mainstream esports games, but outstanding players in these fields can still become important contributors to a club's championship ambitions because they offer the same opportunity to earn crucial points.
Under this new competitive environment, esports clubs are also shifting from building teams around a single title toward developing more diverse talent systems.
However, for an esports club competing on the global stage, finding the right players is only the first step. Building a stable team among players from different countries and regions, while ensuring smooth operations at international tournaments, also tests a club's management capabilities.
"Cross-border operations involve challenges including language communication, contract arrangements, legal regulations, and player support," Chen said. "Different countries have different legal environments and salary systems, and coordinating all of these issues is actually very complicated." 
According to AG, during this year's EWC, staff members followed the teams throughout the process, from players' arrival in Paris, to training arrangements, communication with tournament organizers, post-match interviews and their departure.
"Fans see the players on stage, but behind them there are many operations staff ensuring that the entire team runs smoothly," Chen said.
AG's own development journey also reflects the changes that have taken place in China's esports industry over the past two decades.
In 2001, AG's predecessor won the StarCraft title at the World Cyber Games (WCG) Grand Finals, earning China's first world-level esports gold medal. Twenty-five years later, AG once again reached the top of an international competition. But the way esports is contested has changed dramatically - from battles centered around individual games to competition among global clubs based on talent, operations, and broader ecosystems.
"Over the past two decades, Chinese esports have gradually moved beyond the era when success depended mainly on individual players or a single game title, and developed into a more mature ecosystem involving clubs, professional leagues, content creation, commercial partnerships, and international exchanges," Shanghai-based esports commentator Natto told the Global Times on Monday.
According to Natto, the growing international presence of Chinese esports clubs also reflects a broader change in how the industry views overseas markets.
"Going global is not only about sending teams abroad to compete," Natto said. "It also means understanding different audiences, building communication channels and allowing more people to see the diversity of Chinese esports."
。                                                 初中部培训                    2025年2月24日下午,卢凯香老师面向初中班级心理委员,全体宿舍长,开展了主题为《赋能心使者,共护心防线》的培训,详细阐述了心理委员的工作职责,强调要当好班级的观察者、倾听者与守护者。针对《心理晴雨表》的日常记录,卢老师强调要重点关注情绪波动、人际变化、行为异常三类信号,采用客观描述的记录方式,及时记录反馈。         对于心理委员而言,共情力能够帮助心理委员更好地理解和预测他人的情绪与行为。卢老师引导心理委员们回顾共情的四大要素:感受、表达、自我暴露和改变。通过角色扮演的方式,心理委员进一步理解了如何设身处地感受他人的内心世界,并将理解和感同身受传递给他人。         培训的最后,卢老师让心理委员们填写《情绪探测单》,不断练习觉察自身情绪以及感知同伴情绪。

三 |                                                  高中部培训                    2025年2月26日晚上,温勇老师面向高中班级心理委员和全体宿舍长,开展了主题为《我们是班级的小太阳》的培训。温老师详细阐述了心理委员的角色定位、工作内容和工作职责,强调了这份工作中有关助人、自助等方面的注意事项,注重培养心理委员们的角色认同感与责任感。         在具体的工作内容和工作方法中,温老师重点强调了心理委员们在日常工作中要细心观察,发现问题及时反馈。

四 | 此外,培训也详细介绍了学校心理辅导、心理关爱热线等求助途径,以便各位心理委员更好地帮助班级其他同学。

五 |                    此次心理委员培训,进一步强化了班校心育沟通,提高了心理委员的责任意识,有效推进学校心理健康教育工作。希望每一位心理委员都能成为同学们心中的“那束光”,照亮彼此前行的路。

六 |                    审核|曾锦胜、冯海燕、周国戈          责编|蔡子怡          撰稿|黄子容                    社会主义核心价值观          富强、民主、文明、和谐          自由、平等、公正、法治          爱国、敬业、诚信、友善                    扫码关注          东莞市大岭山中学                    和美教育          办学理念:和而不同,各美其美          校训:怀和心,做和事,求和美          校风:博文博艺,共兴共进          教风:明德明理,成己成人          学风:有爱有慧,悦己悦人。

七 |

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Published on:11:22:49


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